stillalive studios

stillalive studios is an internationally respected team of about 35 talented developers, focused on technically ambitious simulation, management, and strategy games.

Founded in 2010 in Innsbruck, the growing team has created owned IPs like Drone Swarm and Rescue HQ, as well as works on franchises like Bus Simulator. Five years ago, the studio released the Kickstarter backed action-adventure Son of Nor. stillalive studios is equally embracing gameplay and technological challenges, developing with Unity and Unreal Engine

As an Environment Artist, you take part in creating the Open Worlds in which our games take place. To meet the challenges ahead you are ideally experienced in modeling & texturing, as well as in level art & lighting. You should also have a strong understanding of composition and architecture principles.

The kind of stuff you’ll be doing:

  • Create environments in tight collaboration with Tech Art and Art Direction
  • Create 3D assets and textures in line with the project's artistic and technical direction
  • Integrate assets and textures
  • Verify the quality of your work once imported into the game, and make improvements if necessary
  • Understand and apply graphic principles
  • Use artistic references to improve visuals
  • Use specific project-specific tools (Maya, Blender, Substance) in order to achieve the best results

Who we’re looking for:

  • Experience in 3D modeling (high poly & low poly)
  • Experience with Blender/Maya, Substance Painter, Photoshop, etc.
  • Good notion of composition rules, proportions and a good eye for the detail
  • Very good communication skills
  • Adaptable, able to learn fast about technical constraints of platforms, engines, and software
  • Responsible and resourceful
  • Efficient and hardworking
  • Work with two major game-engines: Unity and/or Unreal
  • Use and maintain efficient asset workflows
  • Self-organized
  • Positive attitude
  • Solid verbal and written English

Nice to have:

  • Knowledge of the technical constraints linked to real-time, 3D engines and level editors
  • Varied knowledge of games across all fields and genres, especially core games for PC and console
  • You have more than 3 years of related professional experience
  • Knowledge of project management (agile, scrum)
  • You have worked in a remote team before
  • You worked with versioning systems like GIT
  • You speak German

If this sounds like you, please fill out the application form.

We’re always happy to receive applications from motivated folks and are looking forward to you!

Additional Note: This is a full-time position that is available right away! remote and onsite possible
Legal Note (req. by Austrian Law): In case of employment you’d be categorized as “Allgemeine Tätigkeit” of the “IT Kollektivvertrag” (Verhandlungsbasis).

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