The kind of stuff you’ll be doing:

• Design, implement and test front-end game systems & logic • Work on awesome PC/Mac core games for Steam • Work with powerful game-engines like Unity and Unreal • Work with state-of-the-art tools & workflows (VS, ReSharper, …) • Work with a competent and enthusiastic team of indie-game-devs • You can also start working remotely from home (if you want to) • Collaborate remotely with other team-members  

Who we’re looking for:

• You know the basics of game-programming (e.g. what is a draw-call?) • You have experience with at least one game-engine • You know at least one of the following programming-languages: C#, C++, Java • You know about OOP • You love playing games, especially PC games! • Solid basic math knowledge (linear algebra, geometry) • You have the ability to work self-directed and reliably • You like working in a team, solving problems together • You have good communication skills in English both verbally and in writing

 

Nice to have:

• You have experience working with Unity and/or Unreal • You know about code design patterns • You know about DOD • You have experience with performance optimizations (e.g. parallelization) • Solid basic physics knowledge (especially kinematics) • You know how to write shaders (GLSL, HLSL or Cg) • You already worked with versioning systems like SVN or GIT • Knowledge of project management (agile, scrum) • You have worked in a remote team before