stillalive studios


stillalive studios is an internationally respected team of about 35 talented developers, focused on technically ambitious simulation, management, and strategy games.

Founded in 2010 in Innsbruck, the growing team has created owned IPs like Drone Swarm and Rescue HQ, as well as works on franchises like Bus Simulator. Five years ago, the studio released the Kickstarter backed action-adventure Son of Nor. stillalive studios is equally embracing gameplay and technological challenges, developing with Unity and Unreal Engine

You want to create unique core games, use top-notch techniques, and influence the design process of the games you will be working on? You would like to work with us in our office in the middle of the Alps? We are a small team where all of that is possible. Don’t be shy! We are looking for you.

The kind of stuff you’ll be doing:

  • Design, implement, and test front-end and back-end game systems & logic
  • Work on awesome core games for Steam
  • Work with two major game-engines: Unity5 and Unreal4
  • Work with state-of-the-art tools & workflows (VS, ReSharper, …)
  • Work with a competent and enthusiastic team of indie-game-devs

Who are we looking for:

  • You have good knowledge of either Unity or UE4
  • You have a good working knowledge of C# and C++
  • You know how game-engines work internally – it’s not just a black box
  • You love playing video games, especially PC games!
  • Solid math knowledge (linear algebra, geometry)
  • You know about OOP and are familiar with (code) design patterns
  • You can work self-directed and reliably
  • You like working in a team, solving problems together
  • You have good communication skills in English both verbally and in writing

The ideal candidate also has:

  • You have professional work experience in the games industry
  • You participated in one or more complete game development cycles
  • You worked with versioning systems like SVN or GIT
  • You know about DOD
  • You speak German
  • You have experience with performance optimizations (e.g. parallelization)
  • Solid basic physics knowledge (especially kinematics)
  • You know how to write shaders (GLSL, HLSL, or Cg)

If this sounds like you, please fill out the application form.

We’re always happy to receive applications from motivated folks and are looking forward to you!



Additional Note: This is a full-time position that is available right away! remote and onsite possible
Legal Note (req. by Austrian Law): In case of employment you’d be categorized as “Allgemeine Tätigkeit” of the “IT Kollektivvertrag” (Verhandlungsbasis).
 
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