stillalive studios

stillalive studios is an internationally respected team of about 35 talented developers, focused on technically ambitious simulation, management, and strategy games.

Founded in 2010 in Innsbruck, the growing team has created owned IPs like Drone Swarm and Rescue HQ, as well as works on franchises like Bus Simulator. Five years ago, the studio released the Kickstarter backed action-adventure Son of Nor. stillalive studios is equally embracing gameplay and technological challenges, developing with Unity and Unreal Engine

You want to create awesome PC/console games for passionate gamers? Shape the look and feel of our games? Want to work right here with us in our cool office in the middle of the Alps? Or you may be even like to work from home? Then we might have the perfect fit for you:

Character Profile

You are a reliable person and passionate about working inside game-engines (Unity, Unreal). You can act as an interface between all different departments in game development: art, code, and design. You have good communication skills and a solid technical understanding of how games work. You love to work with shaders and achieve the visual look the artists envision! You are well organized and can handle a wide variety of tasks on different projects.

The kind of stuff you’ll be doing:

  • Heavily work within two major game-engines: Unity and/or Unreal
  • Setup materials, use atlases, and bring the artist’s vision to life!
  • Write shaders with special capabilities
  • Integrate assets considering naming, LODs, batching, draw-calls, baking, materials, etc.
  • Integrate and setup characters with clever animation blend trees
  • Help with setting up image effects and scene lighting
  • Asset Performance Optimizations
  • Create FX to enhance our games
  • Maintain and improve efficient asset workflows
  • Become the bridge between tech and art
  • Work on awesome core games for PC & consoles
  • Work with a competent and enthusiastic team of game-devs
  • Either work in our Innsbruck office (Austria), or work from home

Who we’re looking for:

  • You have solid knowledge about how to use game-engines (Unity and/or UE4)
  • You know about common and efficient workflows, tools & development processes
  • You know your way around HLSL and/or the Shadergraph/ Material-Editor
  • You have a technical understanding of render pipelines: draw calls, materials, deferred vs. forward rendering, PBR, etc.
  • You love playing games, especially PC games!
  • You have great communication skills in English both verbally and in writing
  • You like working in a team, solving problems together

Nice to have:

  • You have a solid background as an artist or programmer
  • You worked on at least one game project from start to finish as tech-artist
  • You are experienced with game asset optimization
  • You created cool looking VFX for games already
  • Knowledge of project management (agile, scrum)
  • You have worked in a remote team before
  • You worked with versioning systems like GIT
  • You speak German

If this sounds like you, please fill out the application form.

We’re always happy to receive applications from motivated folks and are looking forward to you!

Additional Note: This is a full-time position that is available right away! remote and onsite possible
Legal Note (req. by Austrian Law): In case of employment you’d be categorized as “Allgemeine Tätigkeit” of the “IT Kollektivvertrag” (Verhandlungsbasis).

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