About the Company: 

Chimera Entertainment is a creative and independent development studio for digital entertainment software in the heart of the beautiful city of Munich. Our company was founded in 2006 with the support of the production house remote control productions. In addition to developing our own IPs, we implement work for hire, from conception to completion. Gameplay and creative imagination are always in the foreground, and we promote teamwork and talent. In terms of development and marketing of our high-class games, and thanks to our 15-year expertise in the field of mobile gaming and cross-platform-development as well as our award-winning portfolio of top titles such as “Angry Birds Epic” and “Angry Birds Evolution” we are one of Germany’s leading game developers.
With you, we want to expand our success within the coolest industry in the world!

Right now we are also working on a still confidential mobile game based on a popular strategy brand with a leading global publisher!

We are looking for Environment Artists with different levels of experience. If you are a well-versed senior or a newcomer to the scene with a good portfolio, please don't hesitate to apply!

Your responsibilities will include:

  • Craft aesthetic sceneries with high-quality 3d environments and prop models.
  • Create game-ready assets within the technical limitations of varying platforms (mobile, pc/console).
  • Create models, shaders, and materials, along with efficient lighting that will bring the scenery to life.
  • Work closely with the Art Director, Lead Environment Artist, and your colleagues, to reach the best possible results within technical and aesthetic aspects of the creative process.
  • Help develop creative asset workflows for procedural and manual content creation.

Who are we looking for:

  • Extensive knowledge of art fundamentals such as light, color, and composition.
  • Solid understanding of the aesthetics of the environment design and scenery planning.
  • Professional expertise in creating 3d sceneries and models using the 3d package of your own choice.
  • Knowledge in texturing with Substance Tools, Photoshop, and/or other tools of the trade.
  • Knowledge of procedural generation, diverse modeling, and texture creation techniques.
  • A good level of operating proficiency in Unity 3D.
  • Ability to adapt to new art styles with direction from Art Director and Creative Direction.
  • Ability to work self-directed and reliably.
  • Highly motivated, flexible, and a team player.
  • Have good communication skills within varying team structures and written and spoken proficiency in the English language.
  • Passionate about video games and game development.

Nice to have:

  • Experience with Houdini especially in procedural environment creation tools.
  • Experience in Unity 3D environment creation, materials, and lighting processes.
  • Have experience working with real-time shaders and/or environment VFX creation.

We take care of our employees and provide you with:

  • A highly talented & motivated Team.
  • Flat hierarchy in a friendly atmosphere in a flexible working environment.
  • A creative, casual, and international workplace right in the heart of Munich.
  • Remote work ​possible (We have hubs in Germany, Portugal, Spain, Italy, Poland, Finland, and Romania :) )
  • Being part of a strong family of European game developers.
  • Professional health coaching with a Sports Scientist & Medical Training Therapist (OLAO HEALTH) - digital and live.
  • A well-stocked library with books, games, and game consoles.
  • Free coffee, drinks, and fruits onsite.
  • Regular team & company events like a summer party, Oktoberfest, and Movie and Gaming Nights.
  • And a lot of fun :-)

We are looking forward to hearing from you!